Altering Geometry

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Fernando D. Mato Mira (matomira++at++lig.di.epfl.ch)
Wed, 8 Nov 1995 17:30:04 +0100


>
application, this approach doesn't work. I am required to generate all of
the geosets, etc. for the new geometry each time a change is necessary.
>

I agree that this is a problem. Performer objects should be capable
of `piping' scalars and pointers internally.
No smarts.
Allocating, filling, deallocating, recyling, deallocating the data
should be up to the user.

For small alterations to geometry
(eg., one vertex in a whole tristrip), it would be cool if they
had a `command queue' (that's probably the way all changes should be done).


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