Fernando D. Mato Mira (matomira++at++lig.di.epfl.ch)
Wed, 8 Nov 1995 17:30:04 +0100
I agree that this is a problem. Performer objects should be capable
of `piping' scalars and pointers internally.
No smarts.
Allocating, filling, deallocating, recyling, deallocating the data
should be up to the user.
For small alterations to geometry
(eg., one vertex in a whole tristrip), it would be cool if they
had a `command queue' (that's probably the way all changes should be done).
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:52:01 PDT