Really weird Z-buffer problem

New Message Reply Date view Thread view Subject view Author view

Tanner Lovelace (LOVELACE++at++dcscorp.com)
Mon, 06 Nov 1995 18:49:30 -0500


Hello,

I'm trying to program a performer 1.2 simulation using a Reality Engine
in 6++at++640x480_60 mode. I ran into the problem of Performer
automatically changing the LOD ranges to what it thought I needed.
Unfortunately, they were causing everything to switch out all the time.
So, I've used pfChanLODAttr to try to bring back some measure of
sanity to the view, but now I've run into what appears to be a really
weird Z-buffer problem. Now, it appears that all polygons are being
hashed into the z-buffer backwards!?! That is, to say, what should
be close (like the barrel of the tank that my camera is on) is behind
what should be far away (i.e. hills that should be out in the distance).
Has anyone ever heard of such a thing before?

Thanks in advance,
Tanner Lovelace
DCS Corporation
Alexandria, VA


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:52:01 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.