Jim Helman (jimh++at++surreal)
Thu, 02 Nov 95 03:56:33 -0800
#1 would work, but the easiest solution would probably be to make all
of the pfGeoSets indexed and place all of the colors into a single
large color array for the entire scene. One approach would use this
array as a pfColortable in the color channel and use a monochrome
version of it as a pfColortable in the gray-scale channel.
Alternately, you could make the color array of pfVec4's the color
attribute array for all of the pfGeoSets and only use a pfColortable
in the gray-scale channel.
rgds,
-jim helman
jimh++at++surreal.asd.sgi.com
415/390-1151
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