textures on Impact
Michael Jones (mtj++at++babar)
Wed, 1 Nov 1995 08:39:15 -0800
This may not solve your bug, but realize that textures images
in OpenGL (as on Impact either directly in OpenGL code or
indirectly through IGLOO) need to be power-of-two in size in
both S and T directions. Also note that when any toolkit fixes
non power-of-two tetxure for you, it will probably scale up to
the next bigger size rather than down. This is an important
issue: IRIS GL let you slide on this and would rescale for you
upon texture load, OpenGL does not.
Michael
Be seeing you, Phone:415.933.1455 Fax:415.965.2658 M/S:8U-590
Michael T. Jones Silicon Graphics, Advanced Systems Division
mtj++at++sgi.com 2011 N. Shoreline Blvd., Mtn. View, CA 94039-7311
"Du musst Amboss oder Hammer sein" -- Goethe
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