Textures

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bmcquear++at++dw3f.ess.harris.com
Wed, 01 Nov 95 09:59:41 -0500


Hi Again,

Thanks for the responses concerning texture with the Impact!

One thing that I did notice is that the texture images being loaded in
were 774 x 1024 images, so we scaled them down as Ran had mentioned (to
75% of orignal) and they were loaded in and displayed ok on the Impact,
however, as expected, the resolution appears to degrad more
significantly as you zoom into the terrain than the previous 1024 x
1024 images did.

I am wondering if this image size is a limitation of the Impact in
general, or our particular Impact configuration? Should more texture
memory take care of this? Is our TRAM card providing additional texture
memory, above the standard 1 Meg? Can I expect the same situation with
the Maximum Impact, or should the two texture engines solve it?

I know that I may have diverged alittle from Performer, but any info
would be appreciated.

Thanks,
Bruce McQueary

Heres our hinv....

Iris Audio Processor: version A2 revision 1.1.0
1 200 MHZ IP22 Processor
FPU: MIPS R4010 Floating Point Chip Revision: 0.0
CPU: MIPS R4400 Processor Chip Revision: 6.0
On-board serial ports: 2
On-board bi-directional parallel port
Data cache size: 16 Kbytes
Instruction cache size: 16 Kbytes
Secondary unified instruction/data cache size: 2 Mbytes
Main memory size: 128 Mbytes
EISA bus: adapter 0
Integral Ethernet: ec0, version 1
Integral SCSI controller 1: Version WD33C93B, revision D
Integral SCSI controller 0: Version WD33C93B, revision D
CDROM: unit 3 on SCSI controller 0
Tape drive: unit 2 on SCSI controller 0: DAT
Disk drive: unit 1 on SCSI controller 0
Graphics board: High-AA Impact/TRAM option card
  

Original Message:

> > Hi,
> >
> > We recently accquired an Impact (High AA Impact / TRAM Option Card) and
> > are trying to run an application that previously ran on an Onyx, and
> > Indigo 2 Extreme.
> >
> > Our application is implemeted in Performer 2.0, but linked with Iris GL
> > (temporarily). The problem is that I'm trying to read in a large
> > textured database (dwb format), and the texture is not being loaded in.
> > One strange thing is that I can telnet to the Impact from an Indy, run
> > the application, and all the textures are loaded and displayed.
> >
> > I also tried to load the application with perfly on the Impact, but
> > again the textures were not displayed. The output from notify indicates
> > that the total texture use goes above 100% of the RM (for example
> > "Total Texture Use = 137 % of 4 MB Raster Manager" ).
> >
> > Any ideas or explanations would be greatly appreciated.
> >
> > Thanks,
> > Bruce McQueary
> >


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