Re: Textures

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Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Wed, 1 Nov 1995 10:02:47 +0100


Ran,

this could be because you don't have the additional TRAM, this
prevents 3 component 8 bit per component texturing.
On an IMPACT_with_ additional TRAM 3 component 8 bit per
component can be done.

On Nov 1, 7:44am, Ran Yakir wrote:
> Subject: Re: Textures
> Angus,
>
> >From the results I get on my IMPACT, both OpenGL and IrisGL load 4 bits/comp
> textures. Moreover, the bilinear filter seems to do its calculations in 4
bits
> only, therefore creating a very noticable quantization effect when zooming
into
> a texture.
>

> (more than 1M on the High IMPACT)
unless you have more TRAM.

-- 
Angus Dorbie,
Silicon Graphics Ltd, UK
dorbie++at++reading.sgi.com

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