Grambo (graham++at++beast)
Mon, 23 Oct 1995 10:48:10 -0700
We are working on more give away freebie models of comparable complexity to
Performer town for some DIS scenarios, and one of the most underlooked and
under budgeted time estimates is that for making good textures.
Graham
On Oct 23, 5:30pm, Peter Ebbesmeyer wrote:
> Subject: Creating visual databases
> Hello everybody,
>
> we are using IRIS Performer to build a virtual factory. Now we consider to
join
> a project where we have to build a terrain model. We gained the experience
that
> creating the visual database is a very time consuming task and we do not have
> much experience in building terrain models.
>
> Therefore my question to those of you who have experience in building terrain
> models: How long does it take for somebody who has experience with a state of
> the art modeling tool to build a database of the size of the model used for
the
> Performer Town Demo provided terrain data and imagefiles for textures are
> available? Sure, the answer to this question can only be an estimation but
such
> an estimation would be very valuable for us.
>
> Thank you in advance for any answer,
> Peter
>
> -----------------------------------------------------------------------
> Dipl.-Ing. Peter Ebbesmeyer Universitaet-GH Paderborn
> Raum F0.210 Heinz Nixdorf Institut
> Tel. + 49 5251 606234 Rechnerintegrierte Produktion
> Fax. + 49 5251 606268 Fuerstenallee 11
> email: pe++at++hni.uni-paderborn.de 33102 Paderborn
> Germany
> -----------------------------------------------------------------------
>
>
>
>
>
> --
>
>-- End of excerpt from Peter Ebbesmeyer
--"Who loves not wine, women and song Remains a fool his whole life long." Martin Luther
---------------------------------------------------------------------- Graham (Grambo) Beasley Silicon Graphics, Inc. MTS (Simulator Guy) (415) 390-5420 graham++at++sgi.com ----------------------------------------------------------------------
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