Re: Texture paging (2)
Fischler (src++at++rose)
Mon, 16 Oct 1995 01:35:32 -0700
+>---- On Oct 16, 8:49am, Lionel Maiaux wrote:
> Subject: Texture paging (2)
->Hi Sharon,
->
->>
->> There is API to allow you to specify that textures should be
->> pageable (requires special formatting in the GL) and you can
->> specify if a texture should be continuously reloaded.
->> There is also exposed API to let you force the formatting and/or
->> loading/reloading of textures.
->> You can also specify a set of mutually exclusive textures
->> that should all apply to the same geometry. You can then specify
->> the mechanism by which those textures should replace each other:
->> by automatically idling the previous texture and freeing its memory
->> or the more restrictive method of actually sharing the same texture memory.
->> You then select the current member of the set to be used.
->> 2.0 also supports texture sources of Sirius vidio and framebuffer.
->> All of this hangs of the same pfTexture primitive from 1.2 so
->> Sample programs are provided.
->>
->
->Does this API support mipmapping ???
Yes, but IRIS GL does not. OpenGL does. Sample program for that too.
Works great on IMPACT!
src.
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Sharon Rose Clay (Fischler) - Silicon Graphics, Advanced Systems Dev.
src++at++sgi.com (415) 390 - 1002 FAX: (415) 965 - 2658 MS 8U-590
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