Texture paging (2)

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Lionel Maiaux (maiaux++at++quartz.corys.fr)
Mon, 16 Oct 1995 08:49:57 +0100


Hi Sharon,

>
> There is API to allow you to specify that textures should be
> pageable (requires special formatting in the GL) and you can
> specify if a texture should be continuously reloaded.
> There is also exposed API to let you force the formatting and/or
> loading/reloading of textures.
> You can also specify a set of mutually exclusive textures
> that should all apply to the same geometry. You can then specify
> the mechanism by which those textures should replace each other:
> by automatically idling the previous texture and freeing its memory
> or the more restrictive method of actually sharing the same texture memory.
> You then select the current member of the set to be used.
> 2.0 also supports texture sources of Sirius vidio and framebuffer.
> All of this hangs of the same pfTexture primitive from 1.2 so
> Sample programs are provided.
>

Does this API support mipmapping ???


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