Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Tue, 10 Oct 1995 10:43:43 +0100
Sorry, it's your fault.
Reguards,
Angus.
On Oct 9, 5:26pm, Chris Mumford wrote:
> Subject: deleting pfGroup
> Question:
>
> I'm tracking down memory leaks and I've run across this:
>
> pf = (pfNode *)pfNewGroup();
>
> pfAddChild( scene, pf );
>
> If I just call pfDelete( pf ) without removing the group
> from the scene I get about 200 bytes leaked. When I remove
> it first it's air tight.
>
> In either case it works fine, just memory leaking. Is this
> my fault?
> --
> Chris Mumford Voice: 214-960-2301 ( Voice )
> Paradigm Simulation, Inc. FAX : 214-960-2303 ( FAX )
> 14900 Landmark Blvd., Suite 400 email: chris++at++paradigmsim.com
> Dallas, TX 75240 USA
>
>-- End of excerpt from Chris Mumford
-- Angus Dorbie, Silicon Graphics Ltd, UK dorbie++at++reading.sgi.com
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:51:56 PDT