deleting pfGroup

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Chris Mumford (chris++at++vino.paradigmsim.com)
Mon, 9 Oct 1995 17:26:04 -0500 (CDT)


Question:

I'm tracking down memory leaks and I've run across this:

    pf = (pfNode *)pfNewGroup();
     
    pfAddChild( scene, pf );

If I just call pfDelete( pf ) without removing the group
from the scene I get about 200 bytes leaked. When I remove
it first it's air tight.

In either case it works fine, just memory leaking. Is this
my fault?

-- 
Chris Mumford                          Voice: 214-960-2301 ( Voice )
Paradigm Simulation, Inc.              FAX  : 214-960-2303 ( FAX )
14900 Landmark Blvd., Suite 400        email: chris++at++paradigmsim.com
Dallas, TX 75240   USA

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