Chris Mumford (chris++at++vino.paradigmsim.com)
Mon, 9 Oct 1995 17:26:04 -0500 (CDT)
I'm tracking down memory leaks and I've run across this:
pf = (pfNode *)pfNewGroup();
pfAddChild( scene, pf );
If I just call pfDelete( pf ) without removing the group
from the scene I get about 200 bytes leaked. When I remove
it first it's air tight.
In either case it works fine, just memory leaking. Is this
my fault?
-- Chris Mumford Voice: 214-960-2301 ( Voice ) Paradigm Simulation, Inc. FAX : 214-960-2303 ( FAX ) 14900 Landmark Blvd., Suite 400 email: chris++at++paradigmsim.com Dallas, TX 75240 USA
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