Re: Incorrect Texture Mapping on RE

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reiners++at++igd.fhg.de
Wed, 4 Oct 1995 09:08:25 +0100


On Oct 3, 8:37, lelkins++at++relay.nswc.navy.mil wrote:
> Subject: Re: Incorrect Texture Mapping on RE
>
>
> It just so happens that I've been cussing myself for the last couple of
> days trying to solve a repeated texture problem, thinking it was my fault...
> Would someone happen to have to patch number handy?
>
> -Les
>
>-- End of excerpt from lelkins++at++relay.nswc.navy.mil

It's Patch 154. If you're thinking about using OpenGL you should get it anyway,
but it also fixes the texture repeat bug.

On Oct 3, 14:17, Dorrie Hall wrote:
> Subject: IRIX 5.3 texture repeat bug on Reality Engine
>
>
> I too, had a call in about this bug a few months ago but
> the patch( I'm sorry I don't remember the number) didn't
> solve the problem on our machine. I actually had to remove
> it becuase it caused other problems.

Hmm, it works for me. Do you have a small example handy that I could try?

> Perhaps it was only
> because I couldn't find a solution to the problem, but I've
> convinced myself the threshold that is exceeded when the
> streaking starts to appear( when I'm scaling a texture in
> Medit) is signifigant in performance terms. Things seem to
> be faster now that I've re-applied our textures so there is
> no streaking. It seems to be a nice non-abstract indicator.
> That is I think that even under 5.2 there may have been a penalty
> for exceeding the 4 bits of repeat.
> Thanks for posting Sharon's diagnosis I never really got
> an explanation.

Yeah, another little insight into the deep dark realms inside our most beloved
beasts... :-)

> Dorrie

>-- End of excerpt from Dorrie Hall

CU

        Dirk


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