IRIX 5.3 texture repeat bug on Reality Engine
Dorrie Hall (dorrie++at++beamish.mit.edu)
Tue, 3 Oct 1995 14:17:37 -0400
I too, had a call in about this bug a few months ago but
the patch( I'm sorry I don't remember the number) didn't
solve the problem on our machine. I actually had to remove
it becuase it caused other problems. Perhaps it was only
because I couldn't find a solution to the problem, but I've
convinced myself the threshold that is exceeded when the
streaking starts to appear( when I'm scaling a texture in
Medit) is signifigant in performance terms. Things seem to
be faster now that I've re-applied our textures so there is
no streaking. It seems to be a nice non-abstract indicator.
That is I think that even under 5.2 there may have been a penalty
for exceeding the 4 bits of repeat.
Thanks for posting Sharon's diagnosis I never really got
an explanation.
Dorrie
This archive was generated by hypermail 2.0b2
on Mon Aug 10 1998 - 17:51:56 PDT