Re: Incorrect Texture Mapping on RE

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Scott Watson (scott++at++disney.com)
Tue, 3 Oct 1995 08:34:48 -0700


>> This sounds like the IRIX 5.3 texture repeat bug on Reality
>> Engine. Basically, texture repeat counts greater than 4 bits
>> (15) would smear badly. I believe there's a Patch for it now.
>> I don't know the number though. Sharon Clay diagnosed this bug
>> for me months ago. Sharon explained that exceeding 4 bits of
>> repeat invokes an exception in the RE microcode ... that is
>> broken in IRIX 5.3. Also, even with the patch, this condition
>> draws slower.

HOW MUCH SLOWER (fill?) is more than 4 bits of repeat?

lelkins> It just so happens that I've been cussing myself for the
lelkins> last couple of days trying to solve a repeated texture
lelkins> problem, thinking it was my fault... Would someone happen
lelkins> to have to patch number handy?

Hey - we could really use this too. I thought we had a modelling
problem...

-Scott


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