Re: Incorrect Texture Mapping on RE

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lelkins++at++relay.nswc.navy.mil
Tue, 3 Oct 95 8:37:28 EDT


>
> This sounds like the IRIX 5.3 texture repeat bug on Reality Engine.
> Basically, texture repeat counts greater than 4 bits (15) would smear
> badly. I believe there's a Patch for it now. I don't know the
> number though. Sharon Clay diagnosed this bug for me months ago.
> Sharon explained that exceeding 4 bits of repeat invokes an exception
> in the RE microcode ... that is broken in IRIX 5.3. Also, even with
> the patch, this condition draws slower.
>
> --
> Regards,
> Marcus Barnes, Member Technical Staff
> MultiGen Inc, 550 S. Winchester Blvd. STE 500, San Jose CA 95128
> PH: 1-408-556-2654 FX: 1-408-261-4102
> EMAIL: marcus++at++engr.multigen.com
>

It just so happens that I've been cussing myself for the last couple of
days trying to solve a repeated texture problem, thinking it was my fault...
Would someone happen to have to patch number handy?

-Les

----------------------------------------------------------------------
lelkins++at++relay.nswc.navy.mil The views expressed herein do not
                                   represent those of NSWC, the Navy,
Les Elkins or the federal government.
Naval Surface Warfare Center
Dahlgren Division (And anybody who says otherwise is
Silver Spring, MD itching for a fight...)


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