acbuffer problem

New Message Reply Date view Thread view Subject view Author view

Glenn Waldron (gwaldron++at++banshee.camberva.com)
Mon, 25 Sep 1995 15:11:42 -0400 (EDT)


I use the accumulation buffer to do motion blurring. I set it up,
in the open-pipeline callback:

drawmode(NORMALDRAW);
acsize(12);
gconfig();
...

and I use it in the post-draw callback:

acbuf(AC_MULT, blur);
acbuf(AC_ACCUMULATE, 1.0);
acbuf(AC_RETURN, blur);
...

This always worked fine. In a 800x600 window, I got a consistent
30 hertz frame rate on a 1-RM 2-CPU Onyx (with limiting turned on).
Today, SGI came and installed a second RM4 board. Now I get a
consistant 8.6 hertz running the same program. Taking out the three
calls to acbuf() in the post-draw callback alleviates the problem.
What's happening?

Thanks, Glenn.


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:51:54 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.