Re: GL code in VEGA

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Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Mon, 25 Sep 1995 10:11:12 -0600


I've used a channel post draw callback in VEGA to draw a simple HUD and I
didn't have this problem. Unfortunately I don't have the code anymore. My
example used a GL window, perhaps there are differences if you use an X
window?

On Sep 22, 3:35pm, Jean-Marc Naud wrote:
> Subject: GL code in VEGA
>
> Help!
>
> This might not be the proper mailing list for this
> question but here it is anyway:
>
> We are using Vega from Paradigm (which sits on top
> of Performer). We put some GL drawing code in
> a channel postdraw callback. But our drawing
> is always done on the root window while VEGA
> opens its own window. Obviously we would like
> our drawing to be in the VEGA opened window NOT
> on the root window. And there does not seem to
> be a way to ask VEGA for the windowid of the
> window it opens.
>
> Anyone with help out there?
>
> Thanks.
>
>
> ---------------------------------------------------------------------------
> Jean-Marc Naud Phone: (514) 341-3VPI
> Virtual Prototypes Inc. FAX: (514) 341-6532
> 4700 de la Savane, Suite 300 Email: naud++at++VirtualPrototypes.CA
> Montreal (Quebec) H4P 1T7
>
>
>
>
>-- End of excerpt from Jean-Marc Naud

-- 
Angus Dorbie,
Silicon Graphics Ltd, UK
dorbie++at++reading.sgi.com

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