Re: Indigo2 impact
John Rohlf (jrohlf++at++tubes)
Thu, 14 Sep 1995 11:11:29 -0700
On Sep 13, 11:45am, Javier Castellar wrote:
> Subject: Re: Indigo2 impact
> It is true that the speed on texture loading is very fast on Impact. But it
is
> also true that in RE/RE2 you have a good speed when you page bilinear
textures
> using in gl subtexload and in ogl glTexSubImage2DEXT.
>
> I have seen applications running a very high frame rates with texture paging
> enought to meet most of the vissim related needs.
>
> In order to do it it is mandatory the use of preDraw/PostDraw callbacks the
the
> above mentioned gl/ogl API.
>
Note that Performer 2.0 supports subtexloading in both
IrisGL and OpenGL.
This archive was generated by hypermail 2.0b2
on Mon Aug 10 1998 - 17:51:53 PDT