Indigo2 impact

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Ben Simons (ben++at++vislab.su.edu.au)
Wed, 13 Sep 1995 15:37:18 -0400


I have a number of questions in regard to the indigo2
impact hardware texture memory...

Q1) Is it true that the texture download times have been reduced?

Q2) Can someone compare the texture download times between an Re2/RM4
    and the high impact board.

Q3) So, will demand paging of textures then be feasible?

Q4) Does performer support this new hardware already, or
    will it be included in the next release?

It seems that the main bottleneck in our app is the downloading of
textures to our terrain - essentially we want to do "texture animation".
We have over 100MB of textures that we use overall (not all at once!).

I have the idea that in fact, rather than chase the RM5 32MB texture boards
for an onyx, I could use an indigo2 impact with 4MB of texture RAM
because it will download textures faster. Is this so?

I think many performer people would be interested in this one!
regards,

ben.

-- 
_______________________________________________________
Ben Simons                      Physics Building, A28,
VisLab Systems Manager          Sydney University. NSW.
Phone +61-2-351-3005            AUSTRALIA. 2006.

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