Ben Simons (ben++at++vislab.su.edu.au)
Wed, 13 Sep 1995 15:37:18 -0400
Q1) Is it true that the texture download times have been reduced?
Q2) Can someone compare the texture download times between an Re2/RM4
and the high impact board.
Q3) So, will demand paging of textures then be feasible?
Q4) Does performer support this new hardware already, or
will it be included in the next release?
It seems that the main bottleneck in our app is the downloading of
textures to our terrain - essentially we want to do "texture animation".
We have over 100MB of textures that we use overall (not all at once!).
I have the idea that in fact, rather than chase the RM5 32MB texture boards
for an onyx, I could use an indigo2 impact with 4MB of texture RAM
because it will download textures faster. Is this so?
I think many performer people would be interested in this one!
regards,
ben.
-- _______________________________________________________ Ben Simons Physics Building, A28, VisLab Systems Manager Sydney University. NSW. Phone +61-2-351-3005 AUSTRALIA. 2006.
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