Javier Castellar (javier++at++sixty)
Wed, 13 Sep 1995 11:45:28 -0700
I have seen applications running a very high frame rates with texture paging
enought to meet most of the vissim related needs.
In order to do it it is mandatory the use of preDraw/PostDraw callbacks the the
above mentioned gl/ogl API.
-Javier
-- o <\> (Fix and Create or Die) / \ ************************************************************************* * Javier Castellar Arribas * Email: javier++at++asd.sgi.com * * * Vmail: 3-1589 * * Member of Technical Staff * Phone: (415)-390-1589 * * Real-Time Graphics * Fax: (415)-964-8671 * * Advanced Systems Division * MailStop: 8U-800 * ************************************************************************* * Silicon Graphics Inc. * * 2011 N. Shoreline Boulevard, * * Mountain View, California 94043-1386, USA * ************************************************************************* "The violence is the resource of non competent people." Hari Seldon
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