Indigo2 impact
AnitaKishore (kishore++at++electrogig.com)
Wed, 13 Sep 1995 09:53:47 -0700
>
> It seems that the main bottleneck in our app is the downloading of
> textures to our terrain - essentially we want to do "texture animation".
> We have over 100MB of textures that we use overall (not all at once!).
>
> I have the idea that in fact, rather than chase the RM5 32MB texture boards
> for an onyx, I could use an indigo2 impact with 4MB of texture RAM
> because it will download textures faster. Is this so?
I don't know about Impact, but as suggested by SGI I am able to
manage hardware texture memory loading and unloading at will on a RE2 RM5,
through the beta version of Performer2.0. It seems to have improved our
texture downloading speed significantly.
-anita
This archive was generated by hypermail 2.0b2
on Mon Aug 10 1998 - 17:51:52 PDT