Using an accumulation buffer to get Motion Blur
Bryan Stewart (bcstewar++at++gravy5.cs.nps.navy.mil)
Mon, 28 Aug 1995 14:54:20 -0700
I have been trying to get motion blur for objects in my scene. Does performer
allow us to update an acculation buffer, and if so how do I access it, and then
send it thru the pipeline to be rendered? I know that OPEN-GL has specific
calls to work with an accumulation buffer.
Thanks.
Bryan Stewart
bcstewar++at++cs.nps.navy.mil
Naval Postgraduate School
Monterey, CA
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