Earth Sky

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halliday++at++cs.sfu.ca
Mon, 28 Aug 1995 12:26:41 -0800 (PDT)


        I have another problem with Sky and Ground. I have a tracker
that I use to move the camera and I am looking at an object that is
at the origin. As I move the camera away from the object, it appears
to sink into the ground. It looks like the ground plain is not calculated
perfectly, or there is some kind of floating point error.

        BTW, I still have no idea why using Earth/Sky screws up my objects
materials or lighting. (last message I posted). If I comment out
pfChanESky(Chan,sky);
The materials are fine. Does Earth Sky change lights or materials or
something?

-- 
Sean Halliday halliday++at++cs.sfu.ca

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