Culling performance

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karelse (karelse++at++xs4all.nl)
Sat, 19 Aug 1995 14:11:36 +0200


Hi,

I am estimating polygon requirements for a cross-country
ground-vehicle simulation.
Are there any figures known about the amount of polygons that
Performers discards by culling ground scenes?
Can you give me your thoughts on the amount of polygons in a
highly-detailed terrain?

thanks in advance,

Rombout Karelse


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