Fischler (src++at++rose)
Tue, 15 Aug 1995 18:06:26 -0700
We don't have any such optimization - clear and
swapbuffers should still be happening and the channel view matrix
should still be set. Are you relying on a callback from a node in
your scene to set up state or draw the text? Possibly this node
is getting culled out?
You might try gldebug to trace your calls to
see if you can glean more information.
You can bring up gldebug and turn off all tracing and break points,
get your program to exhibit the problematic behavior, and the
set breakpoints to swapbuffers and turn on all tracing to get
one frame of data.
src.
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Sharon Rose Clay (Fischler) - Silicon Graphics, Advanced Systems Dev.
src++at++sgi.com (415) 390 - 1002 FAX: (415) 965 - 2658 MS 8U-590
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