Terence Ker (terence++at++systech.hinet.net)
Mon, 14 Aug 95 17:10:10 -0700
I used naive way to make a large grass land, completely flat, by
making use of the Triangle strip pfGeoSet and apply a texture 256x165
on it. It looks good at the near but the textures seemed to be squeezed
at the far, flickering and crawling.
I attach a pfGeoState to the pfGeoSet. Inside that pfGeoState,
I used the following attributes:
grass_tex = pfNewTex(vgGetSharedArena());
pfLoadTexFile(grass_tex, "grass.rgb");
pfTexFormat(grass_tex, PFTEX_INTERNAL_FORMAT, PFTEX_RGBA_8);
pfTexFormat(grass_tex, PFTEX_EXTERNAL_FORMAT, PFTEX_PACK_8);
pfTexFilter(grass_tex, PFTEX_MAGFILTER, PFTEX_BILINEAR);
pfTexFilter(grass_tex, PFTEX_MINFILTER, PFTEX_BILINEAR);
pfTexRepeat(grass_tex, PFTEX_WRAP, PFTEX_REPEAT);
Is this the problem of "projected textues" which I have seen quite
frequently discussed in this mail group? How should I solve the problem?
by MipMap? HOw?
-= Terence Ke =-
Systems & Technology
Taipei, Taiwan
e-mail: terence++at++systech.hinet.net
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