Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Thu, 27 Jul 1995 11:04:16 -0600
B.V.R. Technologies have some impressive sensor simulation software
which runs on RE2 (multipipe) with all sorts of filters applied using a
combination of graphics hardware and CPU.
It should be possible to use accumulation buffer to simulate temporal
artefacts.
If you really want realistic I.R. databases you should consider building
a dedicated textured database with 1 component textures holding thermal
data, this can produce a very realistic effect while allowing dynamic gain
control & BH/WH by using TV_BLEND & the blendcolour & underlying polygon
colour. Using tluts would provide even more flexibility with this kind of
database.
-- Angus Dorbie, Silicon Graphics Ltd, UK dorbie++at++reading.sgi.com
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