Re: FLIR effects using Performer

New Message Reply Date view Thread view Subject view Author view

Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Thu, 27 Jul 1995 11:04:16 -0600


On Jul 26, 5:11pm, Nicolas Gauvin wrote:
> Subject: FLIR effects using Performer
> I read in the Performer archived message list several messages from
> people who were looking for ways to simulate a forward looking
> infrared detection set. The basic approach seems to be to modify the
> color table to get shades of grey or green. As anyone gone farther than
> that in simulating the FLIR effect? Like is there a way in performer to
> simulate the effect of persistance?
>
> Nicolas Gauvin
> nic++at++cae.ca
>
>
>-- End of excerpt from Nicolas Gauvin

B.V.R. Technologies have some impressive sensor simulation software
which runs on RE2 (multipipe) with all sorts of filters applied using a
combination of graphics hardware and CPU.

It should be possible to use accumulation buffer to simulate temporal
artefacts.

If you really want realistic I.R. databases you should consider building
a dedicated textured database with 1 component textures holding thermal
data, this can produce a very realistic effect while allowing dynamic gain
control & BH/WH by using TV_BLEND & the blendcolour & underlying polygon
colour. Using tluts would provide even more flexibility with this kind of
database.

-- 
Angus Dorbie,
Silicon Graphics Ltd, UK
dorbie++at++reading.sgi.com

New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:51:42 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.