ledogar++at++flanders.mtv.gtegsc.com
Wed, 19 Jul 95 17:07:07 -0700
If the lookup is applied to the image data as it goes _into_ texmem, I can't see
how all four components would fit into our 16-bits-per-texel texture-memory
region. So I think the texture lookup is done for each texel as it comes _out_
of texture memory, and before it goes through the texture environment function.
As far as I can tell, these calls have no effect on performance, and the
textures on the other geodes come through normally.
I guess that means the tluts are loaded into some hardware registers somewhere
(for speed)... I wonder what the limit is on the size/number of tluts?
Disclaimer: our code isn't totally debugged yet, so my results might be
accidental...
--- Charlie Ledogar
GTE Government Systems
Mountain View, CA
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:51:41 PDT