Decals with projected textures again??

New Message Reply Date view Thread view Subject view Author view

Nacho Sanz-Pastor. Computer Arts + Developments (nacho++at++comarts.es)
Wed, 19 Jul 1995 12:16:55 -0700


Hi, Bob.

  We had a similar problem with zwritemasks, and maybe it'd be best if you can
handle the displacepolygon in callbacks by yourself. Even if you consider
using callbacks in the decaled nodes to reset the zwritemask, that might not
work properly, since the writemask ( at least in our case ) were changed
after the draw node callback.

  Jim Helman told me a few weeks ago that ...

>In 1.2, PFTR_NO_OCCLUDE transparency and PFDECAL_BASE_FAST/DISPLACE,
>diddle the zwritemask as part of their operation.

  About the multiproc, when you call pfConfig the forks are separated from
the main process, and it's kind of hard to change the mp mode afterwards.

  Maybe there's a way to do it, but not easily.

  It's a bad day here too :)

--------------------------------------------------- mb$$m
Nacho Sanz-Pastor b$" $"$""$$b,
Email: nacho++at++comarts.es |$P $P Pm `$Pb
--------------------------------------------------- $| $ P, `|P,
Computer Arts & Developments Phone: ++ 34 1 3572751 "$ P P `b$
Anita Vindel,10 ++ 34 1 3572752 "PPPP | ,P
Madrid 28023 SPAIN Fax : ++ 34 1 3070339 $bmm1"
-----------------------------------------------------------------------------
           Computer Arts & Developments Visual Simulation Group
An asteroid has crashed on Earth,and the Dinosaurs are close to being extinct
-----------------------------------------------------------------------------


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:51:41 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.