Rob Jenkins (robj++at++barney.reading.sgi.com)
Tue, 11 Jul 1995 09:03:27 +0100
I don't know the definitive answer to this - you could try some benchmarks with
a simple case, but then this may be misleading as Performer optimisation may
only show a big perfomance gain when the geometry gets complicated. I'm sure
the Performer team can give you more info. but personally I would think that in
the long term you would benefit by using pfGeodes - 'nicer' code, Performer
optimises for the hardware you are on, you get the benefits of culling or
flattening geometry and the notion of a bounding volume of a pfGeode all of
which may be tricky if you are just using GL.
I'm sure you will get other responses for this.
Cheers
Rob
-- ________________________________________________________________ Rob Jenkins, Software Support Group, Silicon Graphics UK Ltd. 1530 Arlington Business Park, Theale, Reading, UK, RG7 4SB. tel 01734 257736, fax 01734 257553, email robj++at++reading.sgi.com,
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