Textures, objects and databases

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Ravee (rsl++at++sds.po.my)
Thu, 6 Jul 1995 13:10:30 +0800 (MAL)


Hello techy friends

I am working out the feasibility and effort required to do the following in
Performer (using Multigen models) :-

a) Create the effect of moving water (eg sea waves and water flow down
        a dam). I suspect that calls may need to be made to progressively
        modify the u and v vectors for textured polygons. Am I right? If not,
        how would I go about doing this.

b) Develop a simulation program with objects (eg many vehicles) moving
        about in pre-defined paths. What kind of function calls do I need to
        use?

c) Develop a program to interactively change colours and textures of
        polygons (eg change wall paper designs and colours for different
        walls in a house). Again what would be the most appropriate approach
        and calls?

d) This is the ambitious one. What should I be considering if I am to
        write code to interface Performer applications to a remote relational
        database (eg INFORMIX), such that when I bump into an object during
        flythrough, the system would respond by, for example, identifying
        the object that was bumped into. The sort of messages returned by the
        application should include responses to queries to a database. Some
        responses could include text or image data popping up in sub-windows.
        I was thinking along the lines of using something related to the
        intersection traversal.

Cheers

  
_________________________________________________________________________

Raveentheran Suntheralingam, Technical Consultant
Sime Darby Systems, Wisma Sime Darby
Jalan Raja Laut, 50350 Kuala Lumpur, Malaysia
Tel : (03) 293-9322 Fax : (03) 293-9376
_________________________________________________________________________


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