Re: Homogenous texture coordinates?

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John Rohlf (jrohlf++at++tubes)
Fri, 30 Jun 95 15:57:05 PDT


>
>
> Hi all,
>
> Is there any way to supply homogenous texture coordinates to Performer for
> use in a geoset? You can use PFGS_TEXCOORD2 for the normal s, t coords, but
> there doesn't seem to be anything like PFGS_TEXCOORD4, which is what I need.
> Otherwise I will just have to do this bit in straight gl.
>
> Will Performer 2.0 support PFGS_TEXCOORD4?
>

        Unfortunately no but perhaps there is some way you could use
texgen() (2.0 has a pfTexGen) to generate r and q. If not, straight
GL is the way to go.


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