Angus Dorbie (dorbie++at++plague.reading.sgi.com)
Fri, 30 Jun 1995 09:27:06 +0100
To do this selectively you need to apply your code in the draw callbacks for
the nodes you want to detexture. Look at pfNodeTravFuncs(). The other way
would be to remove texturing from the pfGeoState which is being applied to
the terrain.
-- Angus Dorbie, The Reality Centre, Silicon Graphics Ltd, UK dorbie++at++reading.sgi.com
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