AnitaKishore (kishore++at++electrogig.com)
Thu, 22 Jun 1995 09:23:24 -0700
Maybe you could try loading your textures into memory dynamically. ie: load
a texture only when needed at run time, and at all other times, reserve its
place in the scene graph with some kind of place holder. We follow this
technique and this saves us a lot of space, hence improving speed.
good luck
-anita
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Anita Kishore
kishore++at++electrogig.com
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