Texture space

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AnitaKishore (kishore++at++electrogig.com)
Thu, 22 Jun 1995 09:23:24 -0700


> Currently some of our databases are filling the texture memory and causing
> swaps from disk. Obviously this affects performance.
>
>
> This would allow us to tailor the amount of texture used to prevent paging.
>

Maybe you could try loading your textures into memory dynamically. ie: load
a texture only when needed at run time, and at all other times, reserve its
place in the scene graph with some kind of place holder. We follow this
technique and this saves us a lot of space, hence improving speed.

good luck
-anita

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Anita Kishore
kishore++at++electrogig.com
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