ml++at++Strider
Thu, 22 Jun 95 15:30 GMT
Hi,
This is not strictly a performer question, but here goes.
Currently some of our databases are filling the texture memory and causing
swaps from disk. Obviously this affects performance.
Is there any way of telling how full the texture memory is?
This would allow us to tailor the amount of texture used to prevent paging.
Thanks
Mike.
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