Re: Dynamic texture

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Nacho Sanz-Pastor. Computer Arts + Developments (nacho++at++comarts.es)
Fri, 16 Jun 1995 19:13:39 -0700


> On Jun 15, 6:35pm, ipandzic++at++cui.unige.ch wrote:
> > - in order to update the texture in each frame, I have to call pfTexImage
> > in each frame (if the texture-mapped object is not culled). Now, this
> > gives the big performance penalty. I have tryed to use PFTEX_FAST_DEFINE
> > but on the Onyx RE it gives a segmentation fault, and on the other
> > machines it doesn't improve performance - I still have to call
> > pfTexImage in each frame. The image is 64x64 pixels.
> >-- End of excerpt from ipandzic++at++cui.unige.ch

 Igor,

 I forgot another thing:

   You need to set the filters both min and max to bilinear or point, it won't
work on mipmaps.

  Rgds,

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