Re: Performer view frame accurate?

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Lou Batayte (lbatayt%r2d2++at++relay.nswc.navy.mil)
Tue, 13 Jun 1995 07:00:08 -0400


> Well, it's time to eat humble pie. I have discovered that the jiggling was
> due to rounding error! The coordinates of our viewing position and the
> objects in our scene are up around the 100000 mark, but floating point
> numbers only have about 6 or 7 significant digits. ......

I have the same problem, but in a non-performer, standard GL App we have
written. To solve the problem, we had to translate the coordinate system
to the camera(eye) position in double precision manually for all objects prior
to using the graphics engine translate,rotate,draw,etc. commands. SGI could
easily solve this by making their graphics pipe be a 64bit architecture to
match up with their 64 bit R4xxx CPU's.


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