pfSmoke

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Darin C. Partridge (darin++at++paradox.idec.sdl.usu.edu)
Mon, 12 Jun 1995 15:07:22 -0600


I've looked libpfutil source code and have successfully included fire
and smoke into my application....but I was wondering what I have to
set so the fire and smoke doesn't look so square and blocky when
the viewpoint is close to the fire/smoke. It look's really good
from far away but close up it's not as impressive.

Do I need different textures or should I tweek the pfuSmoke settings
(less/more dense, etc.) in order to have the smoke look less blocky
when close up.

Thanks for any help.

-- 
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