Re: pfuPath

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Kim Michael Fairchild (fair++at++iss.nus.sg)
Thu, 8 Jun 1995 14:12:39 +0800


Hi,

I found that the path files were very difficult to work with and so I
wrote my own algorithm for path generation.

Basically I use the mouse in flight or drive mode to define the
location where I want to be and then drive over the path again using
the mouse to determine the orientation.

The paths are visualized as a series of line segments (whose length give
a good idea of the speed of movement) in different colours.

Creating a "landmine" at the beginning of the path, causes the user to
follow the path.

A toggle causes the landmines and paths to be pruned from the display
or not.

Example path:

path 1 514 0
time x y z h p y
230.410455 -62.396317 60385.882813 8.399189 121.638458 0.000094 0.000556
230.494023 -62.396317 60385.882813 8.399189 121.596146 0.000089 0.000528
230.579328 -62.396317 60385.882813 8.399189 121.553452 0.000084 0.000502
.....


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