Robert D. King (king++at++ait.nrl.navy.mil)
Fri, 2 Jun 1995 10:26:06 -0400 (EDT)
We've considered grabbing a pointer to the texture memory and manipulating
the texture directly. We have also considered keeping a 'master' copy of
the texture, and re-applying the texture to the object every few frames
or so.
Would someone be kind enough to comment on these and, perhaps, discuss
alternatives.
Thanks in advance,
Rob King
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