Re: Performer allocating texture mem

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`Bwana' Bob Buckley (bbuckley++at++ctaeng.com)
Thu, 1 Jun 1995 10:09:33 -0600


> What mechanism does Performer use to allocate texture memory? We have RM5s
> and a flt database with a lot of textures, but after loading about 12 megs it
> freezes up.My theory is that the texture memory is getting fragmented (most
of
> our textures are really small, 16x16 or smaller) and that the loader is
> going into a loop looking for a large enough chunk of memory to fit that next
> texture. Is this plausible? If so what do I do about it?
>

Be aware also that detail textures are loaded into multiple texture memory
banks. Thus, they allocate at least four times the memory (twice for
mip-mapping and at least twice for memory banks). I know the RM4s have two
banks but I'm not sure as to the RM5s.

===========================================================================
'Bwana' Bob Buckley CTA, Inc.
Sr. Software Engineer 5670 Greenwood Plaza Blvd
Visual Systems Englewood, CO 80111
(303) 889-1207 (303) 889-1200
bbuckley++at++ctaeng.com (303) 889-1398 Fax
===========================================================================


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