Angus Dorbie (angus++at++division.co.uk)
Wed, 31 May 1995 10:44:23 +0100
Perhaps the deficit is due to the generation of mipmaps, the numbers seem
right for this to be the case. How did you arrive at the 12 megs number?
When applying mipmap minification filter you should add another 1/3 to account
for the memory they use if you are simply totaling image size.
Don't know about the loop, loading big textures can take a long time (when
mipmapping).
-- Angus Dorbie Division Ltd, Software Engineer 19 Apex Court, Tel: (01454)615554 Woodlands, Fax: (01454)615532 Bristol BS12 4JT, angus++at++division.co.uk UK
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