Performer allocating texture mem
David Luebke (luebke++at++doodad.engr.sgi.com)
Tue, 30 May 1995 14:45:03 -0700 (PDT)
What mechanism does Performer use to allocate texture memory? We have RM5s
and a flt database with a lot of textures, but after loading about 12 megs it
freezes up. My theory is that the texture memory is getting fragmented (most of
our textures are really small, 16x16 or smaller) and that the loader is
going into a loop looking for a large enough chunk of memory to fit that next
texture. Is this plausible? If so what do I do about it?
Dave
--
David Luebke
luebke++at++engr.sgi.com
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