IV loader bugs/problems

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AnitaKishore (kishore++at++electrogig.com)
Tue, 30 May 1995 13:21:43 -0700


On May 30, 3:13pm, Ralph Seguin wrote:
> Subject: IV loader bugs/problems
> Hi. I have a list of problems that I've found with the
> Performer IV loader. I realize that I may have to fix
> this myself, but I am hoping somebody has already solved it ;)
>
>
> Problem:
>
> 3. What is the best way of having Performer support Engines
> and NodeKits? I saw some mention of having node callback
> stuff. We were planning on developing a bunch of our
> own Engine subclasses also.
>
>
> Anybody fixed these already? What about Engines? Got any
> c++ code for it?
>
> Thanks, Ralph
>
>
>-- End of excerpt from Ralph Seguin

I am facing the same problem regarding engine with performer 1.2. It seems
that this version doesn't directly support engines. But Performer
2.0 will. In the meantime I am trying to modify loadIv routine to take care
of engine subclasses.

I think if I include one more "if..then..else" in callback function
"preNode" of loadIv to take care of SoEngine types, which will attach
a structure containing the engine data to the relevant Performer node,
I should be able to import engine info into Performer. Well, thats my
requirement - to get engine data into performer data base. Off course,
since I may or may not have the engine subclass code to link with,
so I will use the DSO concept.

Anyone with experience/knowledge about this, please comment on the
above method. Will this work?

Thanks

Anita Kishore


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