Marco Crocetta (onyx++at++datamat.it)
Tue, 30 May 95 9:27:48 METDST
Thanks very much.
> Also, we may do some surface primitives in a
> future version of Performer, so let us know what's useful.
It's the problem of how to build a good simulation of dynamic waves as seen
from a very low height from the sea surface.
Using triangles (remember the old lake demo) I have the problem that
the waves are not "smooth" and the effect of light above the surface
(i.e at sunset) when the waves are moving is quite bad.
Yes, I know we have to find the right tradeoff between a realistic
scene and good performance ...
It could be nice to have in a future release of Performer some
utilities or primitives the could help to buld up a good sea
simulation (as ptu helps for terrain and pfESky helps for
Sky modelling).
Thank you very much
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Marco Crocetta
DATAMAT SpA, Rome
e-mail: onyx++at++datamat.it
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