Re: TravMask problems

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Jim Helman (jimh++at++surreal)
Wed, 24 May 95 14:54:41 -0700


You want the DRAW mask. The CULL traversal mask is for controlling
trivial accepts. Are you sure that you're ending up with the mask
values that you expect in the scene graph? You may want to use
pfPrint to check on the mask values in the scene.

rgds,

-jim helman

jimh++at++surreal.asd.sgi.com
415/390-1151


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