Jim Helman (jimh++at++surreal)
Wed, 24 May 95 14:30:23 -0700
In this case, you would create a pfSequence with SCSes as
children (so they can be flattened) and then pfFlatten() the
pfSequence so that SCSes are eliminated and the transformations
are applied directly to the geometry in place rather than at
run time.
However when this would only eliminate a few or few dozen DCSes
in the scene, it probably isn't worthwhile. Instead, you
should directly animate the DCS(es) using callbacks or
application code (at least until we get Engines in Performer).
rgds,
-jim helman
jimh++at++surreal.asd.sgi.com
415/390-1151
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:51:30 PDT