Re: dynamic terrain

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Simon Bennett (simonb++at++wormald.com.au)
Fri, 19 May 1995 14:36:14 +1000 (BEST)


On Thu, 11 May 1995, `Bwana' Bob Buckley wrote:

> > are free to write new values for your vertex information to memory.
>
> However, when multiprocessing you MUST multi-buffer your pfGeoSet data. When
> updating vertex, normal, and texture coordinates in the app process you don't
> want the draw process to render in the midst of an update. We just spawned a
> separate rebuilding process and let the visuals continue to run typically at
> 60Hz.

Slightly off the topic question I'm afraid...

But, I've always been led to believe that Performer 1.2 did not let processes
forked off the application process modify the scenegraph... So either this
is not true or "a separate rebuilding process [that] let the visuals continue
to run typically at 60Hz. " did not directly modify the scenegraph and
achieved this some other way. Maybe I've missed something here.

Thanx.

+--------------------------------------------------------------------------------+
    Simon Bennett simonb++at++wormald.com.au
    Wormald Technology Advanced Systems Engineering Ph: +61 2 981 0611 (x512)

   Computer Terms: hardware - the part of a computer system that one can kick


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