Jim Helman (jimh++at++surreal)
Tue, 02 May 95 11:27:43 -0700
Using this approach, tile boundaries between images of
the same LOD can be made pretty seamless by ensuring
that your own texture LOD generation appropriately
includes samples from adjacent tiles. Tile boundaries
between images of differing LODs will still show seams,
but this will not be as noticeable and can be mitigated
using blending.
Javier Castellar (javier++at++asd.sgi.com) or Nacho Sanchez
(nacho++at++comarts.es) might be able to provide more details.
rgds,
-jim helman
jimh++at++surreal.asd.sgi.com
415/390-1151
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:51:28 PDT