Re: Reduction of 3-D geometric complexity
Milton Fulghum (fulghum++at++vss.fsi.com)
Tue, 2 May 1995 09:17:58 -0500
Angus Dorbie <angus++at++division.demon.co.uk> wrote:
>Date: Tue, 2 May 1995 10:54:44 +0100
>Subject: Re: Reduction of 3-D geometric complexity
>
>There's a load of C++ source code for the 1993 SigGraph paper
>"Mesh Optimisation" by Hughes Hopp, Tony DeRose, Tom Duchamp,
>John MacDonald and Werner Stuetzle ++at++ University of Washington.
>The meshing code is also closely related to a couple of
>SigGraph reconstruction papers.
>
>I have it on good authority that this algorithm is the
>dogs bollocks.
>
>http://www.cs.washimgton.edu:80/homes/derose/grail/materials.html
>
>This page points to the files you may be interested in.
>
Well, it seems that the above page no longer exists.
However, perhaps the material at the following page is
the same.
http://www.cs.washington.edu/homes/derose/grail/treasure_bags.html
Well, at least this one leads to something. :-)
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